6.20.2012
6.13.2012
[Flash] Adobe Flash 末來藍圖
ADOBE FLASH發展藍圖,在這篇官方文章提到 Adobe 對於 Flash 未來發展的藍圖,看來Adobe將來會把重心放在遊戲上,以及強化Flash Runtimes。剩下不多提快到官網來看看吧。
6.07.2012
3.15.2012
TexturePacker Tools
TexturePacker Tools
TexturePacker可在 Mac、Windows、Ubuntu 系統中使用,可將多張圖合成一張 *.PNG,可用來制作 Sprite Sheet,相當方便好用。
所支援的frameworks:
Cocos2d iPhone – iPhone
Corona(TM) SDK – iPhone & Android
Gideros – Cross platform game development framework
Sparrow – iPhone
LibGDX – Java (Android + Desktop)
LimeJS – Javascript / HTML5 framework
Ogre with CEGUI – 3D gaming framework and GUI
Moai - Multiplatform gaming framework
CSS sprites
JSON / Html5
TexturePacker可在 Mac、Windows、Ubuntu 系統中使用,可將多張圖合成一張 *.PNG,可用來制作 Sprite Sheet,相當方便好用。
http://www.texturepacker.com |
Cocos2d iPhone – iPhone
Corona(TM) SDK – iPhone & Android
Gideros – Cross platform game development framework
Sparrow – iPhone
LibGDX – Java (Android + Desktop)
LimeJS – Javascript / HTML5 framework
Ogre with CEGUI – 3D gaming framework and GUI
Moai - Multiplatform gaming framework
CSS sprites
JSON / Html5
SETTING UP FLASHDEVELOP with Stage3D
About Setting up FLASHDEVELOP
(1)
Download & Install FlashDevelop 4.0.1
http://www.flashdevelop.org
(2)
Download & Install Flash Player 11
http://www.adobe.com/support/flashplayer/downloads.html
(3)
Setting Compiler Options
Project → Properites → Compiler Options → Advanced → Additional Complier Option →
typing [-swf-version=13]
(4)
Seting index.html file
check bin\index.html → params → wmode: [direct]
(1)
Download & Install FlashDevelop 4.0.1
http://www.flashdevelop.org
(2)
Download & Install Flash Player 11
http://www.adobe.com/support/flashplayer/downloads.html
(3)
Setting Compiler Options
Project → Properites → Compiler Options → Advanced → Additional Complier Option →
typing [-swf-version=13]
(4)
Seting index.html file
check bin\index.html → params → wmode: [direct]
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