6.13.2012

[Flash] Adobe Flash 末來藍圖



ADOBE FLASH發展藍圖,在這篇官方文章提到 Adobe 對於 Flash 未來發展的藍圖,看來Adobe將來會把重心放在遊戲上,以及強化Flash Runtimes。剩下不多提快到官網來看看吧。

3.15.2012

TexturePacker Tools

TexturePacker Tools



TexturePacker可在 Mac、Windows、Ubuntu 系統中使用,可將多張圖合成一張 *.PNG,可用來制作 Sprite Sheet,相當方便好用。
http://www.texturepacker.com
所支援的frameworks:


     Cocos2d iPhone – iPhone
     Corona(TM) SDK – iPhone & Android
     Gideros – Cross platform game development framework
     Sparrow – iPhone
     LibGDX – Java (Android + Desktop)
     LimeJS – Javascript / HTML5 framework
     Ogre with CEGUI – 3D gaming framework and GUI
     Moai - Multiplatform gaming framework
     CSS sprites
     JSON / Html5

SETTING UP FLASHDEVELOP with Stage3D

About Setting up FLASHDEVELOP


(1)
Download & Install FlashDevelop 4.0.1
http://www.flashdevelop.org


(2)
Download & Install Flash Player 11
http://www.adobe.com/support/flashplayer/downloads.html


(3)
Setting Compiler Options
Project → Properites → Compiler Options → Advanced → Additional Complier Option →
typing [-swf-version=13]




(4)
Seting index.html file
check bin\index.html → params → wmode: [direct]